Knee Deep (Camp 2)

Written By: Chris Colland

Brief: The Bomb Shards have to be charged and the Bloody Fist are doing so but stopping these rituals wont be as easy as originally thought….

Requirements:

  • Run on Saturday Early Afternoon
  • Know Your Enemy has been ran
  • Synopsis: The Bloody Fist are preparing for their grand design of The Orcamedes Special to come to fruition. There are 10 sites of Stonewood Trees they need to use a small portion of the latent energy store in the Stonewood Tree to charge the Bomb Shards. This ritual is very dangerous and normally requires someone to bleed or die to complete it. The PCs will have to figure out how to navigate the differences of Formal Magic rituals and the more primitive and unknown “formal” magics of the Bloody Fist.

    Outcomes:

    1. The PCs recover the charged shard and allow the ritual to be completed
    2. The PCs fail to charge the shard at this camp and must carry them to another site and pray you can charge multiple at once

    Number of Cast Members: 7

    Roles: Magnus Kane, Bloody Fist Grunt x3, Bloody Fist Scout x2, Bloody Fist Shaman Bloody Fist Grunt , Bloody Fist Scout , Bloody Fist Shaman

    Props: 200 ft Paracord for ritual circle, 1-5 Hula Hoops for inner circle reps

    Makeup: Bloody Fist Makeup (Red Scales on left side of face and 4 finger mark warpaint on right side of face)

    Treasure: Production Item, Components, Coins

    Rumors:

    There has been a sudden influx of celestial energy in the area as of the last few days. I am uncertain of what these energies are yet but I shall investigate them . It could be something with the Leylines but it feels more tied to the land with celestial energy, very concerning for me as a Celestial Formalist. I shall return with what I find out at the market gathering upcoming.

    Stay Safe,

    Magnus Kane of the Rygal Order”

    Hook: Magnus Kane enters town to inform the adventurers of his observing of a ritual site setup on his patrols and how he thinks these sites will be utilized with the Bomb.

    Scenes:

      In Game: Stonewood Forest at Stonewood Tree Out of Game: Pre-selected locations in Forest (IG) Flee Point: Back to Town

    Running Notes: This is 1 of 10 modules, they will scale with increasing difficulty in terms of what they will fight but more importantly HOW they will fight. Each camp will have a ritual diagram with where the caster circles are and where the focus needs to stand. If the casters are hit EVERYONE in the circle suffers and takes a large hit of Arcane damage. The battles here will be very precise and thought provoking on how to approach the attack because the Bloody Fist will not leave the larger ritual circle to fight, they will force the fight inside the Ritual circle. People can enter and leave as they want since it is a “primal” circle of power “drawn” into the ground and not an official Circle of Power but the Bomb Shards can only leave the Ritual once charged. The rituals will have more casters as the modules go on and more Bloody Fist to defeat thus making the overall battle harder on a tactical approach, the cards will be the same but it will be more target that can be hit and cause the Ritual Circle wide “backlash”

    Camp 2 Notes: Magnus will have returned to his outpost and not accompany them any further now. This Module will have Bloody Fist Grunt x3 and Bloody Fist Scout x3 on it. The Ritual spots will be reversed on the map to change the positioning with adding 1 more npc.

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