Written By: Chris Colland
Reviewed By: Scott Bennett
Brief: The Forge is a central part of Stonewood, without the metalworking of this town would vanish and an art would be lost. If the Bloody Fist learn the secrets of Stonewood Metallurgy, it will very dangerous indeed for the townsfolk
Requirements:
Background: The Forges of Stonewood are important to the lifeblood of the town. adventurers
Synopsis: The PCs are given a list of buildings to reclaim if Stonewood is to be theirs again. The Bloody Fist are researching Stonewood Dwarf craft and metallurgy. If left unchecked this will give Bloody Fist access to Dwarves craft. The Scouts will be looking through the Forge for secrets of Dwarven metallurgy while the 2 Bloody Fist Grunts are attempting to forge something to take back. Once all enemies are killed in the main room of the Forge, they will regroup outside and come back in as a group to investigate the “noises” as their 1 reset to simulate another wave. This module is designed for lower seasoned adventurers.
Outcomes:
Number of Cast Members: 6
Props: Anything forge and crafting related, random weapon physical reps laying around, armor reps setup
Makeup: Bloody Fist Makeup (Red Scales on left side of face and 4 finger mark warpaint on right side of face)
Treasure: Gems, Evaluate Items, Coins, Shatter Resistant Sword and Armor
Rumors: It seems to me that these creatures have taken an interest in Dwarven smiting. I can’t tell if they are looking for Ore or weaponry. But it appears the creatures want to find something in the forge that the Dwarves have been hiding.
~ Black Leaf, The Anvil Remembers Stonewood
Hook: Balor Ironleaf, captain of the former guard in Stonewood gathers a small band of low adventures.
Scenes: