Bloody Fist High Shaman

You are the spiritual magical force behind the Bloody Fist’s mighty blades. You keep the ranks of the Bloody Fist moving without relenting. Your Earth Magic seals their wounds and gives them life, Your Celestial Magic smites your foes with elemental fury, Your Necromantic ways incite fear on the battlefield to break even the sternest of spirits. You don’t answer to anyone under the rank of Honor Guard but you move with your Raid Leader to preserve tactical advantage.


Body: 100

Weapons: None, Shield for defense if you wish

Damage: 10 Elemental Flame Pool Always active upon Respawn

Magic: 4/4/4/4/4/4/4/4/4/10 Formal (Celestial or Earth, One of each in Raiding Parties /w Raid Leader)

Defenses: Resist Poison x3, Cloak Flame x3, Rip from Binding x3,, Will to Live (Racial), Resist Sleep x3, Resist Fear x3, Dodge x3, Phase x3, Immune Death

Abilities: Mighty Slay (Racial, no Parry), Healing Arts, First Aid, Read and Write, Read Magic, Can destroy non-reinforced or magically locked doors on a 5 Count (1 I Shatter This Door....), Can Rift on 3 Count

Makeup: Bloody Fist Makeup (Red Scales on left side of face and 4 finger mark warpaint on right side of face)

Killing Blow: No (Use Chaos but avoid Death Spell, Save them for Life Spells to keep bloody Fist Alive)

Motivation: You are one of 2 Shaman Casters in a Raiding Party. One is ALWAYS Celestial and the other Earth caster. Feel Free to use Necromancy to Harm/Taint Blood/Wither against the PCs, even raise dead on the ones who die during an encounter) to incite fear. Kidnap when you can if the person is of value.

Tactics: Remember Shamans can Rift on 3 count. Keep the Undead up at all costs because they are your only protection since the Scholars guild killed the Grunts. The NPCs may appear behind the players and start from outside the mod shack where they players entered to simulate being surrounded.