Name Vampire, Adept
APL 15
Body Points 40
Strength Bon 4
Threshold 0
Rips From Pin/Bind
Descriptive Phrase As Race of Origin
Type Undead, Greater
Movement Wandering
Intelligence Normal
Society Family
Motivation Feed on Blood, Personal Goals
Armor By Class
Offensive Abilities Will Possess Skills as PCChanneled Carrier Attack: Nausea (By Choice)Arcane Fear x2, Magic Paralysis x1Vampire Charm (By Packet) x1, Control Lesser Undead by VoiceControl Rodents and Wolves by VoiceSummon Rodents (Takes 2 Hours, 4-8 Summoned) x1Summon Wolves (Takes 2 Hours, 2-5 Summoned) x1Create Zombie (Takes 10 Minutes) x1
Defensive Abilities Half Damage From Lightning,+15 APL for Purposes of Determining ControlabilityReturn Magic x4, Gasseous Form x1Turns Gasseous When Killing Blowed or Bled Out, Return Waylay x3
Vulnerabilities Double Damage From HealingImmune To LifeMust Feed Once A WeekOnlt Killed Permanently by a Stake of WoeDestroy Permanently by Sunlight
Spells By Skills
Pyramid None
Recomended Treasure
Notes
Weapon Use By Skills
Claw Use None
Damage Call Small Weapon - “3 Normal” or “3 Nausea”Short/Longsword - “4 Normal” or “4 Nausea”Two Handed - “7 Normal” or “7 Nausea”
Affected By Silver and Magic (Option All)
Restrictions Plot Only
At Zero Remains
Healed By Necromancy (Double)
Immunities Sleep, Charm, Poison, Death, Paralyze, Drain
Protectives May Have
Zone B
Spiritstore Stats Due To Curse on Spirit
Print
Summon
Government
Plotline Attachment
Plot Effect
Plot Member In Charge
Use of Necromancy
In Game Information
Location