Cryptic Wishes

Written By: Michael Fife

Brief: A treasure hunter has found a crypt of an old Dwarven noble and wishes to bring a group of adventurers with him in case there are any dangers that need cleared. They don't know the crypt holds a secret in it's lowest depths!

Synopsis: With the orcs being pushed back, explorer’s have struck out once more from the town. A crypt was found and luckily it was undisturbed. The treasure hunter that found it wishes to bring a group of adventurers with him so he can ransack the treasures within!

Outcomes:

  1. The players escape the crypt due to overwhelming odds of the undead and traps that are within.
  2. The players are all killed because of traps and the undead.
  3. They find the treasure within the treasure room, where there is a Djinn waiting to fulfill his end of the bargain, which is to give away 2 more wishes so he can go back to his own plain of existence (There are multiple outcomes for this, see card for details)

Number of Cast Members: 10-12

Props: Tarps for narrow hallways, spear boffers for wall spikes, Tape for marking where traps are (possible trip wires if there are any in shack)

Treasure: Coins(few hundred if possible), Formal Components, Magic Items +0 Magic Polearm or Indestructible Magic Armor or Shield (depends on outcome, see card for details) Gem that can bring forth Djinn when called for (again, depends on outcome see card for details)

Rumors: Ever since the orcs have been pushed back and the guilds started to return, some of the scouts and other explorers have struck out. Buildings that have thought to have been ransacked by the orcs are being rediscovered once more.

Hook: Dorag Barkborer wishes to gather a small group of adventurers to help explorer one of his families crypts.

Scenes:

    In Game: first floor Out of Game: The main room an open space with skeletons Flee Point: (OOG) Door to mod shack/ (IG) Back to the entrance of the crypt
    In Game: the second floor Out of Game: a narrow hallways with wall spikes and a floor spike trap Flee Point: (OOG) Door to mod shack/ (IG) Back to the entrance of the crypt
    In Game: Third floor Out of Game: A narrow hallway with skeletons. Flee Point: (OOG) Door to mod shack/ (IG) Back to the entrance of the crypt
    In Game: Fourth floor Out of Game: will be an open area with skeletons and the angry ghost of Bolag Barkborer. Djinn will appear when Bolag dissapears. Flee Point: (OOG) Door to mod shack/ (IG) Back to the entrance of the crypt