Body Points: 10+
Strength Bonus: 2
Threshold: 0
Rips From: None
Movement: Wandering
Type: Humanoid
APL: 2+
Inteligence: Low
Society: Tribal
Motivation: Survival and Advancement of the Tribe
Armor: By Class
Offensive Abilities: May Possess Skills as PC
Defensive Abilities: Add Character Body
Vulnerabilities: Pay Double for Scholarly Skills and Ritual Magic
Spells: By Skills
Pyramid: None
Weapon Use: By Skills
Claws: None
Base Damage Call: Small Weapon - 2 Normal Short/Longsword - 3 Normal Two Handed - 5 Normal
At Death: Remains
Healed By: Healing
Immune To: None
Protectives: None to Start