Death Knight, Perceptor


Body Points: 350

Strength Bonus: 16

Threshold: 15

Rips From: Pin/Bind/Web/Confine

Movement: Wandering

Type: Undead, Master

APL: 35

Society: Solitary

Motivation: Personal Goals

Armor: By Class

Offensive Abilities: Will Possess Skills as PC from LifeInnate +5 Damage AuraCreate Undead x12, Desecrate x3, 30 Elemental Ice x6, Magic Fear x6Control High Undead by Voice, May Spellstrike PyramidCreate Death Master x4 (Takes 10 Count)Transform to Death Knight x1 (Takes 10 Minutes)Magic Pin x12; Magic Magic Armor x12;Magic Detect Magic x8

Defensive Abilities: Add Character BodyNo Metabolism, May Cast in BodyReturn Magic x4, Cloak Earth x4, All Rituals on Bottle Are Usable by Body, Add Strengths, Higher Threshold, Return Waylay x5

Vulnerabilities: Double Damage from HealingImmune to Life

Spells: By Skills

Pyramid: None

Notes: None

Weapon Use: By Skills

Claws: Two Handed

Base Damage Call: Small Weapon - “14 Magic”Short/Longsword - “15 Magic”Two Handed - “24 Magic”

At Death: Crumbles

Healed By: Necromancy (Double)

Immune To: Sleep, Charm, Poison, Death, Paralyze, Drain, Control

Protectives: Will Have

Descriptive Phrase: Scarred Rotting Corpse or Pale Walking Corpse