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We are following these steps NPC Recruiting Tips. We are tracking the NPC’s in this list. Current count is Staff: 8 Yes: 7 Maybe: 9 No: 10 . Remember to go over the details of Camp Sequanotawith them.
27 Modules to run
The modules below are in the order that we intend to run them in but plans will change and we will adapt.
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1 Modules to run
Death Auction Haddix's dead father has a last will to go over.
2 Modules to run
The Journey to El’Dorado 5 Kindom warriors pass through town on the way to a crypt that they heard about. While they are town, they tell tales of the surrounding countryside before venturing into the crypt.
Ducal Visit The duke arrives with a contingent of dudes and meets with some nobles.
20 Modules to run
Stonewood Standing Dungeon Opening of Mausoleum of Fallen Heroes Living Dungeon
Knee Deep (Camp 1) The Bomb Shards have to be charged and the Bloody Fist are doing so but stopping these rituals wont be as easy as originally thought….
Knee Deep (Camp 10) Life, it's hard, it makes me stronger - A warrior seeking victory - I'll push it 'til the end, push it! The Bomb Shards have to be charged and the Bloody Fist are doing so but stopping these rituals wont be as easy as originally thought….
Knee Deep (Camp 2) The Bomb Shards have to be charged and the Bloody Fist are doing so but stopping these rituals wont be as easy as originally thought….
Knee Deep (Camp 3) The Bomb Shards have to be charged and the Bloody Fist are doing so but stopping these rituals wont be as easy as originally thought….
Knee Deep (Camp 4) Life, it's hard, it makes me stronger - A warrior seeking victory - I'll push it 'til the end, push it! The Bomb Shards have to be charged and the Bloody Fist are doing so but stopping these rituals wont be as easy as originally thought….
Knee Deep (Camp 5) The Bomb Shards have to be charged and the Bloody Fist are doing so but stopping these rituals wont be as easy as originally thought….
Knee Deep (Camp 6) The Bomb Shards have to be charged and the Bloody Fist are doing so but stopping these rituals wont be as easy as originally thought….
Knee Deep (Camp 7) Life, it's hard, it makes me stronger - A warrior seeking victory - I'll push it 'til the end, push it! The Bomb Shards have to be charged and the Bloody Fist are doing so but stopping these rituals wont be as easy as originally thought….
Knee Deep (Camp 8) Life, it's hard, it makes me stronger - A warrior seeking victory - I'll push it 'til the end, push it! The Bomb Shards have to be charged and the Bloody Fist are doing so but stopping these rituals wont be as easy as originally thought….
Knee Deep (Camp 9) Life, it's hard, it makes me stronger - A warrior seeking victory - I'll push it 'til the end, push it! The Bomb Shards have to be charged and the Bloody Fist are doing so but stopping these rituals wont be as easy as originally thought….
Unspoiled Caves 10 Adventurers fight off
Unspoiled Caves 2 Adventurers fight off
Unspoiled Caves 3 Adventurers fight off
Unspoiled Caves 4 Adventurers fight off
Unspoiled Caves 5 Adventurers fight off
Unspoiled Caves 6 Adventurers fight off
Unspoiled Caves 7 Adventurers fight off
Unspoiled Caves 8 Adventurers fight off
Unspoiled Caves 9 Adventurers fight off
3 Modules to run
Please add a schedule to your modules
Return of the Planeswalker Adair has returned. He seeks his missing partner and thinks the orcs attacking Stonewood are corrupted by Void magic. -- Written by Mike Fife
Cryptic Wishes A treasure hunter has found a crypt of an old Dwarven noble and wishes to bring a group of adventurers with him in case there are any dangers that need cleared. They don't know the crypt holds a secret in it's lowest depths! -- Written by Michael Fife
Bringing Balance Adair takes adventurers deep in the woods to find a large Order node. They must fight through the Lizard men guards and the elemental they summoned to bring it down. -- Written by Michael Fife
Return of the Planeswalker Written by Mike Fife
Cryptic Wishes Written by Michael Fife
Knee Deep (Camp 1) Written by Chris Colland
Knee Deep (Camp 10) Written by Chris Colland
Knee Deep (Camp 2) Written by Chris Colland
Knee Deep (Camp 3) Written by Chris Colland
Knee Deep (Camp 4) Written by Chris Colland
Knee Deep (Camp 5) Written by Chris Colland
Knee Deep (Camp 6) Written by Chris Colland
Knee Deep (Camp 7) Written by Chris Colland
Knee Deep (Camp 8) Written by Chris Colland
Knee Deep (Camp 9) Written by Chris Colland
The Grandmaster in Disguise Written by Brittney Perry
Unspoiled Caves 10 Written by Chris Colland
Unspoiled Caves 2 Written by Chris Colland
Unspoiled Caves 3 Written by Chris Colland
Unspoiled Caves 4 Written by Chris Colland
Unspoiled Caves 5 Written by Chris Colland
Unspoiled Caves 6 Written by Chris Colland
Unspoiled Caves 7 Written by Chris Colland
Unspoiled Caves 8 Written by Chris Colland
Unspoiled Caves 9 Written by Chris Colland
Description: A ring blooded with battle and mayhem caused by the Bloody Fist charged with energy.
Duration: 1 Year
Module: Knee Deep (Camp 10)
Effects: Destroy x2 per day, Shatter x2 per day
5 Rumors to distribute to Discord and Facebook In Game Forum
Ever since the orcs have been pushed back and the guilds started to return, some of the scouts and other explorers have struck out. Buildings that have thought to have been ransacked by the orcs are being rediscovered once more.
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Deep in the Stonewood hills there is a Wretched Crypt with a sleeping undead. This undead is dangerous but not if you take the proper precautions. His weakness is simply the primary color, yellow. If you prominently wear this into his crypt and do not bring any perishable food, you will not wake him, and while he slumbers, he will fall quickly to your blade.
– A Whisper in the Dark
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Adventurers, my scouting has brought me to a very interesting discovery. Good Balor has a detailed map of these sites but it seems select Stonewood trees have been Spirit Marked and the ground has been marked for some sort of ritual site. I have found 10 in my searching alone, there could be more but Orc operate in set numbers generally…. My question is, where is the 11th site…. I will continue my searching for it but something doesn’t feel right with the Celestial energy around these ritual sites. The energy is very much Dark Territory Formal Magic so either they don’t know what they are doing Exactly or they know Exactly what they are doing and this is a ritual unknown to my vast collection of them….
Your Friend in the Darkness,
~Magnus Kane, Arch-Wizard of Celestial Magic of the Rygal Order
There has been a sudden influx of celestial energy in the area as of the last few days. I am uncertain of what these energies are yet but I shall investigate them . It could be something with the Leylines but it feels more tied to the land with celestial energy, very concerning for me as a Celestial Formalist. I shall return with what I find out at the market gathering upcoming.
Stay Safe,
Magnus Kane of the Rygal Order
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There has been a sudden influx of celestial energy in the area as of the last few days. I am uncertain of what these energies are yet but I shall investigate them . It could be something with the Leylines but it feels more tied to the land with celestial energy, very concerning for me as a Celestial Formalist. I shall return with what I find out at the market gathering upcoming.
Stay Safe,
Magnus Kane of the Rygal Order”
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“I have received a rather… Disturbing report from the Rangers Guild of Stonewood. There has been an odd disappearance as of late regarding various bugs in or around Stonewood. Not sure what this means for us, but it seems to be linked to something odd… According to Guildmaster Fuli Oakrider, the bugs most prominently missing are ones that can burrow and ones that feed on wood…”
Faerune Leafdancer, Speaker of the Guilds, Voice of Runes Hammer
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