The Exchange

Written By: Brittney Perry

Reviewed By: Scott Bennett

Plotline: Family Recipes

Brief: A plan has been agreed upon to get Granny back and Huldrek is willing to go along with it, so long as the PCs convince him to.

Requirements:

  • Run on Reaction
  • The players decide to return the treasure to the Tarrasch or at least pretend to. Lead into from the module "Emergency Help Wanted"
  • Synopsis:

    A box has been delivered, containing the severed finger of Granny Silverlode. Huldrek has been convinced about a plan and is willing to do as asked. The PCs prepare their plan, the shack prepares to counter. The PCs have one hour from the time the box is delivered to the time the treasure is delivered.

    Granny is being held out of reach on the other side of the clearing with a knife to her throat. Her magnificat beard has been shorn close to her face and she has been beaten, her severed finger stump covered in blood.

    The King, who is holding the knife to her throat, threatens Huldrek or whoever enters the clearing with killing Granny if they do not stop and say the password. They are insisnt the password needs to be said in order to continue.

    The King will continue to threaten Granny and will kill her if the PCs get to close, or if he doesn’t like the way the battle is going.

    Outcomes:

    1. The PCs gather up the treasure, amounting to at least 95% of what was taken, allow Huldrek to take it to the agreed upon place under one hour, and leave without any PC involvement. Granny is released into town
    2. If the PCs don't do exactly that, it will trigger an ambush fight. The King will kill Granny at the drop off point if he thinks the battle isn't going their way.

    Number of Cast Members: 6 to as many as available

    Props: Wooden Spoon

    Makeup: Beaten and bloody for Granny, Flour on face and hands

    Costuming: A flower-print or other “old lady” dress, apron with flour stains, gray dwarven luxury beard beard with braids, beads, and decorations, bun hairstyle, Nothing overt, just your typical townsperson. Very unassuming., Typical dwarven clothing [Tunic, belt, vest, etc.] that is dirty and distressed ; Messy beard and braids;, Armored or Townsperson, Unassuming Townsperson, Hulking Rotting Corpse

    Treasure: Granny Silverlode, Silver, Gold, Components

    Hook: The players decide to return the treasure to the Tarrasch or at least pretend to. Lead into from the module "Emergency Help Wanted"

    Scenes:

      In Game: Tarrasch Treasure Drop Location Out of Game: Amphitheater Flee Point:

    Running Notes: The fight is ran as an ambush. The treasure drop off point allows the NPCs to get in close and attack from the rear and sides, pushing the PCs forward and together. At no point do the Tarrasch allow themselves to be cut off from retreat. When there are about four Tarrasch left, a retreat is be called and the rest flee and the King will kill Granny. Huldrek fights the Tarrasch when they appear. The Tarrasch fighting group should be filled in order of importance: the Tarrasch King, the Tarrasch Bishop, the Tarrasch Rook, the Tarrasch Knight, then the Tarrasch White Pawn, then Tarrasch Black Pawn Chaos Caster and Fighter. The Rook concentrates on keeping the Knight and King up, healing the pawns as needed. The Knight protects the King foremost, the Rook second, and attack third. The King coordinates the fight with the Bishop and run if needed back to Granny. Protect the Rook only if needed. The Rook can raise Undead [X number] The Bishop is to take orders from the King during the battle. The pawns listens for direction from the King and do as instructed. Any remaining Pawns flee when there are four (King, Bishop, Knight, Rook or any combo to make for total) Tarrasch members left standing. They retreat if the King goes down at anytime.