Written By: Michael Fife
Brief: Adair takes adventurers deep in the woods to find a large Order node. They must fight through the Lizard men guards and the elemental they summoned to bring it down.
Background: The node that has been discovered is what is giving Mhairshulk strength within the land. Adair will tell the players that turning the node into chaos from order will start changing the land back to normal.
Synopsis: Adair spoke to the adventurers earlier about the problems with one plane of existence taking over in the Prime material plane. He brings the adventurers to an Order node that seems to be larger than most and is growing stronger by the day, giving power to the Order following Lizard man army. Adair will lead them to a path towards the node, which is guarded heavily by lizard men. Fighting their way towards the node, they will be confronted by and Order elemental. Upon reaching him, he will accuse the players of being agents of chaos since they are in the presence of a chaos caster and attack them, no matter if they try to talk to him or not. After apologizing to the players, Adair will cast chaos magic into the Order node to revert it into a chaos node, after which he will tell them to expect him later in the day.
Outcomes:
Number of Cast Members: 4-5
Roles: Adair, Lizard men (2), Order Adept
Props: Walking stick for Adair, something to symbolize where the Order node is
Treasure: silver/gold on lizard men, Platinum and components on Order adept
Hook: Adair comes into town with his pet Dire Bear Boris
Scenes:
Running Notes: Adair will heal if there is no Earth Scholar with the group. He will ask for only 6 players once again. He will not let on about the Order elemental guarding the node, but he does have the knowledge of it. The lizard men guards will attack in twos always. They will re-spawn a total of 4 times between a span of 45 seconds until they get to the Order Adept. If they get to the Adept between re-spawns, they will not respawn.