You are the spiritual magical force behind the Bloody Fist’s mighty blades. You keep the ranks of the Bloody Fist moving without relenting. Your Earth Magic seals their wounds and gives them life, Your Celestial Magic smites your foes with elemental fury, Your Necromantic ways incite fear on the battlefield to break even the sternest of spirits. You don’t answer to anyone under the rank of Honor Guard but you move with your Raid Leader to preserve tactical advantage.
You have been corrupted by the Murumbrian invasion of the Ritual of Fire. They have blessed you with non-corporeal Form as you became closer to Darkness. Hunt and fight any non Murumbrian you see, your mind has been overwhelmed with The Dark Ones power and now you fight for Murumbria until the hour is over.
Reset: When you die you will revive/renew every 10 minutes like the Murumbrians do. After the Hour is done you will die.
Body: 100
Weapons: None, Shield for defense if you wish
Damage: 10 Elemental Fire Pool Always active
Magic: 4/4/4/4/4/4/4/4/4/10 Formal (Celestial or Earth, One of each in Raiding Parties /w Raid Leader)
Abilities: Mighty Slay (Racial, no Parry), Healing Arts, First Aid, Read and Write, Read Magic, Can destroy non-reinforced or magically locked doors on a 5 Count (1 I Shatter This Door....), Can Rift on 3 Count
Killing Blow: No (Use Chaos but avoid Death Spells, saving them for Life Spells to keep bloody Fist Alive)
Motivation: You are one of 2 Shaman Casters in a Raiding Party. One is ALWAYS Celestial and the other Earth caster.
Tactics: Use Necromancy to Harm/Taint Blood/Wither against the your enemies, even raise dead on the ones who die during an encounter) to incite fear. Kidnap when you can if the person is of value.