Written By: Chris Colland
Reviewed By: Scott Bennett
Brief: A disagreement over the Guild Halls treaty is stumbled in upon by the PCs, as they arrive, they hear the scream of a dwarf who has just been killed. The treaty has been broken and the Guild Hall will be ransacked.
Requirements:
Background: The Guild Hall is a place of knowledge and trade in Stonewood.
Synopsis: The PCs are given a list of buildings to reclaim if Stonewood is to be theirs again. The Blood Fist sent some thugs to shakedown Marin Barkborer but he wouldn’t budge and was killed for his defiance. The Bloody Fist are raiding the Guild Hall for treasure and knowledge.
Outcomes:
Number of Cast Members: 8
Props: Anything to represent a Guild Hall, Workstations, Crafts, Potions, Corpse of Marin
Makeup: Bloody Fist Makeup (Red Scales on left side of face and 4 finger mark warpaint on right side of face)
Costuming: dwarf shit
Treasure: Gems, Evaluate Items, Coins, Alchemy Gas Globes, Potions
Rumors: Something is wrong with Guild master Marin Barkborer. He is avoiding meetings and other guild officers. He keeps seeming to have nighttime visitors who have been getting fairly vocal during these meetings. I am getting worried about their safety.
~ Black Leaf, The Anvil Remembers Stonewood
Hook: Balor Ironleaf, captain of the former guard in Stonewood gathers a small band of lower to mid seasoned adventures.
Scenes:
The Scouts have 2 Paranoia gas globes each reset, they use to set the players on edge. The Scouts just found them in the guild hall and started throwing them.
The NPCs will reset 2 times upon death and may enter from anywhere they choose to simulate the size of the Guild Hall.