Elder Genie


Body Points: 75

Strength Bonus: 6

Threshold: 8

Rips From: Immune

Movement: Restricted

Type: Ffolke

APL: 16

Inteligence: High

Motivation: Find Freedom

Offensive Abilities: May Use Any Weapon Skill or Style, Innate Damage Aura +1 (By Choice), Magic Eldritch Blast x3, Magic Imprison x3, Magic Magic Storm x2, Magic Charm x6, Innate Pyramid Delivered as “Magic”, May Grant 6 Gifts a Day (Limited by Plot)

Defensive Abilities: No Metabolism, May Cast in Body, Return Magic x3, Phase x3, Gasseous Form x3 (Return to Bottle), Return Waylay x3

Vulnerabilities: May Not Harm the Holder of Their Bottle, May Imprison Bottle to Trap Genie, Must Grant a Gift to the Holder of the Bottle, the Botlle Then Disappears, Immune to Life

Spells: Celestial

Pyramid: 4,4,4,4,4,4,4,4,4

Weapon Use: Two Handed

Base Damage Call: Small Weapon - “5 Magic” or “4 Normal”Short/Longsword - “6 Magic” or “5 Normal”Two Handed - “10 Magic” or “9 Normal”

Healed By: Healing

Immune To: Sleep, Charm, Poison, Death, Paralyze, Drain, Binding, Glamour

Protectives: Will Have