Don't Talk to Strangers

Written By: Chris Colland

Reviewed By: Scott Bennett

Brief: A Will-O-Wisp is floating around town gathering people’s attention to take them on a journey they will not soon forget…

Requirements:

  • Run on Friday
  • Late at Night.
  • Changed Ones module has been completed.
  • Synopsis: A seemingly rogue Will-O-Wisp is wandering around town after players start settling in for the night after dealing with The Changed Ones. This Will-O-Wisp has an agenda unlike most Will-O-Wisps floating around the lands at night. The Will-O-Wisp has a magical tree it calls home with its fellow Wisps, but Hessol Korag the Vampire has threatened to destroy this tree with a Cold Iron Axe if the Wisps do not do its bidding.
    The Will-O-Wisps wander around the outskirts and into town trying to gather as many people as possible to lure to Hessol Korag’s blood feast. The self-proclaimed Vampire Prince Hessol has been working on replenishing his feeding stock and with a huge disruption in town with fresh blood he plans to do just that!
    Once the Will-O-Wisps have lured enough people away by their presence or by Arcane Charming them and commanding them to “Follow Me” the Wisps will return to Hessol with his newly converted Ghouls to feast upon them after a fresh bite. Hessol and the 5 Ghouls are waiting in an ambush near unused cabins down the other side of town for the new arrivals to the blood feast.

    Outcomes:

    1. Players are lured to Hessol Korag and bitten by the Vampire. If Hessol marks at least 3 people, he will retreat into the night and will return next event.
    2. The Players are lured to Hessol Korag and defeat him and the Ghouls.
    3. The players running from this encounter and fleeing to get help is completely valid.

    Number of Cast Members: 8

    Props: Vampire Costuming, Traveler/Commoner Costuming, Will-O-Wisp Bottle Prop/Glowsticks, Clothing and Reps to make a fallen devoured adventurer dead on the ground, Marker for being bitten (Marshall or NPC Hessol can mark after encounter is over)

    Makeup: Pale Face, Blackened Eyes and bloody marks on face

    Costuming: Cloak/Hood, Travelers Clothing, 1h Weapon, Shield, Spell Packets, Marker for being bitten (Marshall or NPC Hessol can mark after encounter), Stonewood Citizen Clothing, Dwarf Beard, All Black Clothing, Covered Face, Will-O-Wisp Bottle Rep (Bottle with LED Strip inside) or Glowstick in bottle if no Rep

    Treasure: Gems, Evaluate Items, Coins

    Hook: Will-O-Wisp enters town to get players to follow them or or uses Arcane Charm and commands Follow me.

    Scenes:

      In Game: Town of Stonewood Out of Game: Whole Camp Flee Point: This module is site/town wide
      In Game: Small Shack on the Outskirts of Town Out of Game: Unused Cabin Area Flee Point: