It’s a Trap!
Written by: Kevin Logue
Reviewed by:
Brief: A man missing a leg and an arm is screaming in a clearing
Requirements: 3 NPCs
Background: A Death Squire set up a trap to take more bodies back to be made into monsters for the Atracitus clan.
Synopsis: A Death Squire has injured a man and fed him a forget it well and left him screaming in a clearing for help. He and his undead minions are waiting for the kindly folk of the region to go help the fellow before they.
Outcomes:
\1. Players kill the undead
\2. Players die to the undead
\3. Players flee from the undead
Hook: Card in the woods OR Players stumble on this when they go looking for trouble.
Page: Sure.
Number of Cast Members: 4
Roles: Death Squire, 2 skeletons
Props: undead outfits
Tags and Treasure: A few silver and a component or two
Scenes: woods
Flee Point: anywhere away from the undead
Non-standard effects: None.
Rules Clarifications:
Craftsman Information: None
Transformation: no.
Running Notes:
Reginal the Death Squire
You’re a bad ass… you are, you can’t believe your still taking orders from these stupid gypsi’s but they are a means to an end, they will give you more power so if you fulfill their wishes, and then you will rip their hearts out.
80 Body
Swing’s 10 Magic
4x Magic Magic Armor
4x Magic Create Undead
Threshold 1 Normal (If the player swings normal you take 1 damage from them)
4, 4, 3, 2, 1 Earth Spell Tree
Cause Light Wounds (5) x4
Pin x2, Cause Wounds (10) x2
Bind x3
Cause Serious wounds (20) x2
Desecrate x1
Double damage from healing
Unaffected by mind altering effects, death, disease, life, gases, banish
Not effected by mind altering affects
Rip from Pin, Bind, Web, Confine, Trap Undead
**
**
Leviathin
**
**
Leviathin
180 body
5 normal
Half damage from all weapons (the call is reduced)
Can not run
Destroyed by a Destroy Undead 70 spell
Double damage from healing.
Healed by Chaos
Unaffected by mind altering effects, death, disease, life, gases, banish
(Start with a shield magic, magic armor, poison shield)
Rip from Pin, Bind, Web, Confine. NOT Trap Undead
**
**
Skeleton
**
**
Skeleton
40 body
10 normal / 20 normal
3x dodge
Can Run
Destroyed by a Destroy Undead 70 spell
Double damage from healing.
Healed by Chaos
Unaffected by mind altering effects, death, disease, life, gases, banish
Rip from Pin,Bind,Web… NOT Trap Undead or Confine
(Start with a shield magic, magic armor, poison shield, 1x Activate Cause Mortal Wounds 40)