A Grainy Situation

Written By: Brittney Perry

Reviewed By: Mary Courtney

Plotline: The Rat Pack

Brief: The city's food stores are overran by giant field rats. TThe city is offering a 30 silver reward to the local adventurers to help clear the rats from the main grain store.

Requirements:

  • Run on Friday Night
  • Stonewood City Pest and Sanitation complete
  • Synopsis: A group of adventurers enter the grain stores of the city to clear out the Giant Field Rat infestation. The grain stores are dangerous, and sink holes are easy to step into. Strewn around the room are yellow plastic table cloths, which represent grain sink holes. If a PC steps or falls into a grain sink hole, they can not move the part in contact with the sinkhole until they are rescued on a three count of “I pull you free”. They can pull out a stuck player on a three count, as long as they don’t touch the grain. A player cannot free themselves from the grain. The Rats are immune to the sink holes and may walk freely. There are three areas to clear, each one with less and less room to safely walk, and more rats as the walking space lessens. The first is a small silo, partially filled with grain, and has a small infestation. The second is a medium silo, half filled with grain and a heavier infestation. The last is the main grain store that is almost full and contains a very heavy infestation. All three levels must be cleared to receive pay.

    Outcomes:

    1. The PCs clear out the rats and collect the bounty
    2. The PCs do not clear out the rats, and they don't get a bounty

    Number of Cast Members: 5 or more

    Props: Yellow Plastic Tablecloth x6, Rat Tail for Treasure

    Costuming: Brown or Gray Tabard, Rat Mask, Rat Tail

    Treasure: Rat Tail for Every Respawn

    Hook: Goodwin Copperriver recruits a group at the end of STONEWOOD CITY PEST AND SANITATION

    Scenes:

      In Game: Small, almost empty silo Out of Game: mod building with few tablecloths representing grain piles. Large gaps between tablecloths, medium size infestation Flee Point: door to mod shack
      In Game: Medium, half full silo Out of Game: mod building with a moderate amount of tablecloths representing grain piles. Medium gaps between tablecloths, large infestation Flee Point: door to mod shack
      In Game: The Main Grain Store, almost full Out of Game: mod building with an excessive amount of tablecloths representing grain piles. Small gaps between tablecloths, extra large infestation Flee Point: door to mod shack

    Non Standard Effects: Strewn around the room are yellow plastic table cloths, which are grain sink holes. If a PC steps or falls into a grain pit, they can not move any body part in contact with the plastic and are rescued on a three count [One I pull you free, Two I pull you free... etc].

    Rules Clarifications: Each Rat, when killed, will give a rat tail for the bounty. These are in game items.

    Running Notes: Part 1- Part 2- Part 3-