Name Vampire, Master
APL 20
Body Points 60
Strength Bon 6
Threshold 0
Rips From Pin/Bind/Web
Descriptive Phrase As Race of Origin
Type Undead, Greater
Movement Wandering
Intelligence Normal
Society Family
Motivation Feed on Blood, Personal Goals
Armor By Class
Offensive Abilities Will Possess Skills as PCChanneled Carrier Attack: Nausea (By Choice)Magic Fear x4, Magic Paralysis x2, Vampire Charm (Packet) x2, Control Lesser Undead, Rodents, and Wolves by VoiceSummon Rodents (Takes 2 Hours, 4-8 Summoned) x1Summon Wolves (Takes 2 Hours, 2-5 Summoned) x1Create Zombie or Ghast (Takes 10 Minutes) x1 (Each),
Defensive Abilities Half Damage From Lightning, 2 Lives for Stake+15 APL for Purposes of Determining ControlabilityReturn Magic x6, Gasseous Form x1, Phase x1Turns Gasseous When Killing Blowed or Bled Out, Return Waylay x4
Vulnerabilities Double Damage From HealingImmune To LifeMust Feed Once A MonthOnly Killed Permanently by a Stake of WoeDestroy Permanently by Sunlight
Spells By Skills
Pyramid None
Recomended Treasure
Notes
Weapon Use By Skills
Claw Use None
Damage Call Small Weapon - “4 Normal” or “4 Nausea”Short/Longsword - “5 Normal” or “5 Nausea”Two Handed - “9 Normal” or “9 Nausea”
Affected By Magic (Option All)
Restrictions Plot Only
At Zero Remains
Healed By Necromancy (Double)
Immunities Sleep, Charm, Poison, Death, Paralyze, Drain
Protectives Will Have
Zone C
Spiritstore Stats Due To Curse on Spirit
Print
Summon
Government
Plotline Attachment
Plot Effect
Plot Member In Charge
Use of Necromancy
In Game Information
Location