Terror Train 2 (Tavern)

Written By: Chris Colland

Brief: Moutesque City must be reclaimed by Kyumiri Cryptinith’s decree. The second target is the Tavern

Requirements:

  • Run on Saturday Early Afternoon
  • Synopsis: The Tavern was the most human part of Moutesque. Oblivion’s Edge members would come here to drink and calm their nerves. The network of checks and balances of security in Moutesque is normally very tight and seamless. But Demitri Revendreth found a way to ruin all of these years of careful planning.

    Outcomes:

    1. The PCs reclaim the Tavern and Oblivion’s Edge restores it
    2. The PCs fail to reclaim the Tavern or they come back later a respawn

    Number of Cast Members: 6

    Makeup: Undead Makeup

    Costuming: Commoner Clothing /w White Tabard

    Treasure: Coins, Components, Production, ( Description: Duration: Effects: )

    Hook: The Lord Reeve gives his Charge and tasks the Adventurers with leading an expeditionary force to reclaim Moutesque under the Oblivion’s Edge advice.

    Scenes:

      In Game: Moutesque Tavern Out of Game: Mod Shack Flee Point: Mod Shack Door

    Running Notes: This module is the One of 7 in a chain to reclaim Moutesque. 5 of these modules are ran Saturday afternoon and the final 2 after reset on Saturday night. The Oblivion’s Edge Wraith is a fallen Mage of the Order, they are the field commander these modules. The Undead Bar Patron’s use Alchemy aggressively.