You Have Selected the Lore Configuration

Written By: Chris Colland

Brief: There is a cave in the forest Cryptinith that the Star of Nekron has found and will sell its location for 50g. Inside the cave is rumored to be great treasure locked behind a door that only the sharpest minds can open.

Requirements:

  • Run on Saturday Early Evening
  • Chaos Reigns has been ran
  • Synopsis: Speaker Issac comes to town with knowledge of a cave that holds great treasure inside such as Magic Items and other loot behind the door if they can crack the code. The Speaker is willing to sell the location to the cave for 50 gold but warns the PCs that only the sharpest minds will be able to break the puzzles and riddles to gain access to all of the riches. There is rumor that someone with an a Kin to Fae knowledge or affinity would be good to have along for a “Labyrinthian Mind”. Inside the cave are 8 “brain puzzles” to open the door. There is a box with the treasure the cave contains. Hanging from something will be a black scarf with silver metal clasps and a silver owl with black eyes. The scarf calls out to Adira, this is the beginning of her personal plotline quest for a Transform to Dark Fae. She will have 6 riddles to complete, if she gets them then the Scarf will bind itself to her and “the Cold One” will reach out to her at a later time to continue her training.

    Outcomes:

    1. The PCs pay 50g and head to the Cave to test their Minds on the riddles and Puzzles for treasure
    2. The PCs tell Issac they aren’t interested in paying 50g for a gamble on the Cave
    3. If Adira completes the riddles the Scarf is hers and her connection to the Dark Fae entity known as “the Cold One” is complete.
    4. If Adira doesn’t complete the riddles or gives up, the scarf will vanish but she will be told she will be tested soon again...

    Number of Cast Members: 1

    Treasure: Coins, Components, Production, Dark Fae Owl Scarf (Adira Personal Plot Item), Sword of the Hunter( Description: Duration: Effects: +3 Damage Aura Silver Sword)

    Hook: Speaker Issac comes to town with an offer for a Cave with great treasures if they are sharp enough of the mind to adventure into it.

    Scenes:

      In Game: Cave in the Woods of Cryptinth Out of Game: Mod Shack Flee Point:

    Running Notes: This module is a massive puzzle module.

    Speaker Issac Tempest
    You are the chosen Speaker for Cryptinth. Your devotion is very devout, you will not reveal any secrets of the Children of the Stars or compromise the security of the cause. You are willing to die
    Body: 50
    Defenses: Immune to Charm, Immune to Enslavement, Resist Sleep x3, Resist Poison x3,
    Return x3, Healed by Chaos
    Magic: 4/4/4/4/4/4/4/4/4 Earth, 10 Levels Earth Formal
    Weapons: None
    Damage: Always has Defiling and Healing Pool Up
    Abilities: Read and Write, Herbal Lore, Read Magic, Healing Arts
    Transform: Lvl 8 Chaos Elemental
    Killing Blow Active: Yes, but will only attack if attacked first or protecting other members of the cult
    Motivations: Draw as many people into the Children of the Stars, Get as much donations as possible, Get people to put “faith” in the cause so the Star grows in power