local Trade Guild advisor
As a a local Trade Guild advisor, your skill is called into get disputes resolved. You have a certain edge with words in persuading people to take your side. You have some more “elusive” clientele and you are willing to deal with people who seek more “rare” items. You love the city of Cryptinth but your other commitments to the Star of Nekron give you an interesting way to manipulate the market of Cryptinth. Any taxes you collect go into your “advisor” fund aka your own pockets. You fund the Star of Nekron in Cryptinth secretly but you don’t wear the symbol out of fear you could be discovered.
Body: 30
Weapons: Any
Damage: 5 Normal
Magic: 4/4/4/4/4/4/4/4/4 10 Formal Earth
Defenses: Resist Charm x10
Abilities: Transform Chaos Elemental 8th, Healing Arts, First Aid, Read and Write, Read Magic, Smithing x10, Alchemy x10, Craftsman Other Tradesman x20, Craftsman Other Mercantile x20, Craftsman Other Local Tradesman x20
Props: 83, 116, 97, 114, 32, 111, 102, 32, 78, 101, 107, 114, 111, 110, 32, 77, 101, 100, 97, 108, 105, 111, 110
Killing Blow: no. If it comes to blows you have no interest in a fight.
Motivation: Manipulate the Free Market trade! Secretly fund the Star of Nekron in Cryptinth. Keep tabs on others. Push your “rare” goods and help fund the underground market.
Speech: pointed speech that leaves people wondering if he was being polite or insulting.
Tactics: Escape if things get violant. While a capable fighter you are looking to do business not get your hands dirty.
Movement: takes up as little space as possible. Like a little mouse.