National

Reading a Monster Card To Do
Name Type APL Motivation Movement Inteligence Offensive Abilities Defensive Abilities Vulnerabilities Healed By Immune to Monster Manual
Ape Animal 3 Food Wandering Animal Resist Poison x1 Healing None basic
Ape, Crazy Animal 5 Food Wandering Animal Thrown Weapon +5 Damage With Thrown Weapon, 1 Innate Slay With Thrown Weapon Healing Sleep, Charm, Waylay 2 basic
Attercob Arachnoid 5+ Kill Bullywugs Wandering Normal May Possess Skills as PC, Physical Web x3 (May Use as Paste of Stickiness), Duration of Physical Web: 10 Minutes Add Character Body Healing Sleep, Charm, Binding, Pin/Bind/Web basic
Basilisk Animal 5 Survival and Hunger Wandering Animal Carrier Attack: Paralysis, Paralysis Poison x3, Duration of Paralysis: 10 Minutes Healing Poison, Waylay basic
Bear Animal 2 Likes Honey and Meat Wandering Normal Healing Waylay 1 basic
Bear, Cave Animal 4 Hunger Wandering Normal Healing Waylay 5 basic
Bullywug Amphiboid 1+ Hate Attercob Wandering Low May Possess Skills as PC (to 2nd Level) Add Character Body, May Act Normally Underwater May Not Use Two Handed Weapons Healing None basic
Cyclops Humanoid 6+ Personal Goals Wandering Normal May Possess Skills as PC Add Character Body Healing Waylay 4 basic
Death Master Undead, Lesser 4 Lead Lesser Undead to Ravage the Living Wandering Low Control Lesser Undead by Voice No Metabolism Double Damage from Healing Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Waylay, Ice, Drain basic
Dissolver Vegetable 8 Death to Vegetarians Wandering Normal Carrier Attack: Acid, 10 Elemental Acid x4, 20 Elemental Acid x3, 30 Elemental Acid x2, Control Vegetable and Ooze 10 foot Radius Acidic Skin Double Damage from Flame Healing Sleep, Charm, Poison, Waylay, Acid basic
Doom Bush Vegetable 8 To Fertilize Its Roots Stationary Mindless Instant Death Poison x4, Physical Web x3, Duration of Physical Web: 10 Minutes Double Damage from Flame Healing Sleep, Charm, Poison, Waylay basic
Elemental, Chaos Adept Elemental, Lesser 14 Spread Chaos, Follow the Directives of the Anarch Wandering Carrier Attack Chaos, 10 Elemental Chaos x3, 20 Elemental Chaos x2 No Metabolism, May Cast in Body, Return Magic x2, Phase x1, Cloak Earth x2, Return Waylay x2 Immune to Life, May Not Cast Earth, Damaged by Healing Necromancy Sleep, Charm, Poison, Death, Paralyze, Necromancy, Drain, Feeblemind, Vertigo
Elemental, Chaos Imp Elemental, Lesser 8 Spread Chaos, Follow the Directives of the Anarch Wandering Carrier Attack Chaos, 10 Elemental Chaos x3 No Metabolism, May Cast in Body, Cloak Earth x1, Return Waylay x1 Immune to Life, May Not Cast Earth, Damaged by Healing Necromancy Sleep, Charm, Poison, Death, Paralyze, Necromancy, Drain, Feeblemind, Vertigo
Elemental, Chaos Knight Elemental, Greater 26 Spread Chaos,Follow the Directives of the Anarch Wandering Will Possess Skills as PC from Life, Channeled Carrier Attack Chaos, 10 Elemental Chaos x5, 20 Elemental Chaos x4, 30 Elemental Chaos x3, Elemental Chaos Storm x2 (5 Elemental Chaos as Magic Storm), Control Lesser Chaos Elementals and Chaos Lords by Voice Add Character Body, No Metabolism, May Cast in Body, Return Magic x5, Phase x3, Cloak Earth x3 Immune to Life, May Not Cast EarthDamaged by Healing Necromancy Sleep, Charm, Poison, Death, Paralyze, Necromancy, Drain, Feeblemind, Vertigo
Elemental, Chaos Lord Elemental, Greater 20 Spread Chaos, Follow the Directives of the Anarch Wandering Carrier Attack Chaos, 10 Elemental Chaos x4,, 20 Elemental Chaos x3, 30 Elemental Chaos x1, Elemental Chaos Storm x1 (5 Elemental Chaos as Magic Storm), Control Lesser Chaos Elementals by Voice No Metabolism, May Cast in Body, Return Magic x3, Phase x1, Cloak Earth x2, Return Waylay x4 Immune to Life, May Not Cast EarthDamaged by Healing Necromancy Sleep, Charm, Poison, Death, Paralyze, Necromancy, Drain, Feeblemind, Vertigo
Elemental, Earth Knight Elemental, Greater 22 Serve the Will of the Crucible Wandering Normal Will Possess Skills as PC from Life, May Possess Body Weaponry, 10 Elemental Stone x9, 20 Elemental Stone x7, 30 Elemental Stone x5, Elemental Stone Storm x3 (5 Elemental Stone as Magic Storm), Physical Web x8, Control Lesser Earth Elementals and Earth Lords by Voice Add Character Body, No Metabolism, May Cast in Body, Return Magic x5, Cloak Lightning x5, Return Waylay x3 Double Damage from Lightning, Immune to Healing and Life, May Not Cast Lightning Sleep, Charm, Poison, Death, Paralyze, Necromancy, Drain, Feeblemind, Vertigo
Flytrap, Giant Vegetable 8 To Digest and Grow Stationary Animal Carrier Attack: Paralysis, Paralysis Poison x3, Engulf x3, Duration of Paralysis: 10 Minutes Double Damage from Flame Healing Sleep, Charm, Poison, Waylay basic
Genie, Elder Ffolke 16 Find Freedom Restricted High May Use Any Weapon Skill or Style, Innate Damage Aura +1 (By Choice), Magic Eldritch Blast x3, Magic Imprison x3, Magic Magic Storm x2, Magic Charm x6, Innate Pyramid Delivered as “Magic”, May Grant 6 Gifts a Day (Limited by Plot) No Metabolism, May Cast in Body, Return Magic x3, Phase x3, Gasseous Form x3 (Return to Bottle), Return Waylay x3 May Not Harm the Holder of Their Bottle, May Imprison Bottle to Trap Genie, Must Grant a Gift to the Holder of the Bottle, the Botlle Then Disappears, Immune to Life Healing Sleep, Charm, Poison, Death, Paralyze, Drain, Binding, Glamour
Ghast Undead, Lesser 4 Feast Upon the Living Wandering Low Carrier Attack Paralysis, Nausea Poison x2, Duration of Paralysis: 10 Minutes, Duration of Nausea: 10 Minutes No Metabolism Double Damage from Healing Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Waylay, Ice, Drain basic
Giant, Hill Giant 5+ Preserve the Tribe Wandering Normal May Possess Skills as PC, Thrown Weapon Add Character Body Healing Waylay 2 basic
Giant, Mountain Giant 12 Preserve the Tribe Wandering Normal May Possess Skills as PC Thrown Weapon Add Character Body, Return Waylay x3 Healing None
Gnoll Lupoid 2+ Conquest Wandering Normal May Possess Skills as PC Add Character Body May Not Use Blunt Weapons Healing None basic
Goblin Goblinoid 1+ Greed Wandering Low May Possess Skills as PC (To 2nd Level) Add Character Body May Not Use Two Handed Weapons Healing None basic
Gravemaster Undead, Master 25 Personal Goals, Raise the Dead to Walk Again Wandering Normal Will Possess Skills as PC from Life, Nausea Poison x5, Magic Death x4, Control High Undead by Voice, Arcane Create Undead at Will, Create Revenant x5 (Takes 10 Count), Create Collosal Revenant x3 (Takes 10 Count) Add Character Body, No Metabolism, May Cast in Body, Return Magic x3, Cloak Earth x3, Rituals on Bottle Usable by Body, Add Strengths, Higher Threshold, Return Waylay x3, Only Affected By Magic Weapons Double Damage from Healing, Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Drain, Control
Grotesque Undead, Greater 10 Hunger of the Dead Wandering Mindless May Use Any Weapon Skill or Style May Not Be Killing Blowed Double Damage from Healing Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Waylay, Ice basic
Hobgoblin Goblinoid 1+ Greed Wandering Low May Possess Skills as PC (To 5th Level) Add Character Body Healing None basic
Hound of the Dead Undead, Lesser 3 Devour the Living Wandering Animal Spellstrike Cause Critical Wounds x2 No Metabolism Double Damage from Healing Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Waylay, Ice, Drain basic
Khabad Vegetable 1 To Grow Wandering Mindless Lightning Adds to Body Double Damage from Flame and Ice Healing and Lightning Sleep, Charm, Poison, Waylay basic
Khabad Shambler Vegetable 7 Food Wandering Mindless Engulf x3, Physical Web x3, Duration of Physical Web: 10 Minutes Lightning Adds to Body Healing and Lightning Sleep, Charm, Poison, Waylay, Flame, Ice basic
Kobold Assassin Lupoid 1+ Theft of Shiny Objects Wandering Low Will Possess Skills as PC (Rogue To 6th Level) Add Character Body Must Puchase One Handed Weapon and Waylay Healing None basic
Leviathan Undead, Lesser 14 Hunger of the Dead Wandering Mindless May Use Any Weapon Skill or Style May Not Be Killing Blowed, Half Damage from all weapon blows Double Damage from Healing, Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Waylay
Lizard Man Reptoid 2+ Survival and Advancement of the Tribe Wandering Normal May Possess Skills as PC Add Character Body, May Act Normally Underwater for 10 Minutes Double Damage from Ice Healing Waylay 2 basic
Minotaur, Youth Humanoid 3+ Like Contests and Dares Wandering Normal May Possess Skills as PC Add Character Body May Buy Resist Poison as Dwarf Healing Charm, Waylay 1 basic
Mummy Undead, Lesser 6 Send the Living to Their Graves Wandering Mindless Carrier Attack: Disease, Spellstrike Wither Limb x2, Duration of Disease: Until Cured, Duration of Wither: Until Restored No Metabolism Double Damage from Healing and Flame, Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Waylay, Ice, Drain basic
Ogre Ogroid 3+ Survival and Advancement of the Tribe Wandering Low May Possess Skills as PC (Fighter or Rogue) Add Character Body Pay Double for Scholarly Skills and Ritual Magic Healing Waylay 2 basic
Ogre Magi Ogroid 2+ Survival and Advancement of the Tribe Wandering Normal May Possess Skills as PC (Templar) Add Character Body Healing Waylay 1 basic
Ogre, Northern ( Yeti) Ogroid 4+ Survival and Advancement of the Tribe Wandering Normal May Possess Skills as PC, Magic Icebolt x2 Add Character Body Double Damage from Flame Healing Waylay 2, Ice basic
Ogre, War Ogroid 4+ Survival and Advancement of the Tribe Wandering Low May Possess Skills as PC (Fighter) Add Character Body May Not Buy Scholarly Skills Healing Waylay 2 basic
Orc Humanoid 2+ Survival and Advancement of the Tribe Wandering Low May Possess Skills as PC Add Character Body Pay Double for Scholarly Skills and Ritual Magic Healing None basic
Orc, War Humanoid 3+ Survival and Advancement of the Tribe Wandering Low May Possess Skills as PC (Fighter) Add Character Body May Not Buy Scholarly Skills Healing Waylay 2 basic
Pantherghast, Alpha Extra-Planar 30 Slay a Particular Race Wandering Normal Will Possess Skills as PC, Carrier Attack - Drain Life, Alpha Pantherghast Gains the Skills of a Person Designated in The Circle of Power at the Time of Summoning Affected by Magic, Add Character Body, No Metabolism, Only Affected By Target Race,, Repel All Other Races 10 Feet, Phase x5, Return Magic x5, Renew on 60 Count, Return Waylay x5 Immune to Healing and Life Special (Immune to Healing and Life) Sleep, Charm, Poison, Death, Paralyze, Necromancy, Drain, Feeblemind, Vertigo
Rat, Giant Animal 2 Hunger Wandering Animal Carrier Attack: Disease, Duration of Disease: Until Cured Healing None basic
Rat, Giant War Animal 3 Hunger Wandering Animal Healing None basic
Rat, Sewer Animal 1 Hunger Wandering Animal Healing None basic
Revenant Undead, Lesser 5 Rend the Living Wandering Mindless May Use Any Weapon Skill or Style No Metabolism Half Damage from Weapons Double Damage from Healing Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Waylay, Ice, Drain basic
Revenant, Collosal Undead, Lesser 10 Rend the Living Wandering Mindless May Use Any Weapon Skill or Style No Metabolism, Half Damage from Weapons Double Damage from Healing, Immune to Life spells Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Waylay, Ice, Drain basic
Salamander Amphiboid 5 Food Wandering Low Add Flame Blade to Each Swing (+4 Flame), 16 Elemental Flame x3 Double Damage from Ice Healing Flame basic
Saurian Reptoid 6+ Survival and Advancement of the Tribe Wandering Normal May Posssess Skills as PC, Nausea Poison x2, Add Character Body May Act Normally Underwater for 10 minutes Double Damage from Ice Healing Waylay 3 basic
Skeleton Undead, Lesser 1 Punish the Living Wandering Mindless May Use Any Weapon Skill No Metabolism, Half Damage from Weapons Double Damage from Healing, Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Waylay, Ice, Drain basic
Skeleton, Giant Undead, Lesser 3 Ravage the Living Wandering Mindless May Use Any Weapon No Metabolism, Half Damage from Weapons Double Damage from Healing, Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Waylay, Ice, Drain basic
Slime, Green Ooze 3 Food Wandering Mindless Arcane Shatter x3, Arcane Destroy x2, Engulf x1 Acidic Skin Double Damage from Flame Healing Sleep, Charm, Poison, Waylay basic
Snake, Giant Animal 2 Spawning Wandering Animal Carrier Attack: Nausea, Engulf x1, Duration of Nausea: 10 Minutes Healing None basic
Spider, Emerald Arachnoid 2 Capture Food Sources Wandering Animal Healing Binding basic
Spider, Giant Arachnoid 1 Capture Food Sources Wandering Animal Healing Binding basic
Spider, Jumping Arachnoid 6 Spawn Young and Feed Wandering Animal Physical Web x2 Dodge x2 Healing Binding
Spider, Venomous Arachnoid 6 Capture Food Sources Wandering Animal Carrier Attack: Nausea, Paralysis Poison x4, Duration of Nausea: 10 Minutes, Duration of Paralysis: 10 Minutes Healing Poison, Binding basic
Troglodyte Amphiboid 3 Hunger Restricted Low May Act Normally Underwater Double Damage from Ice Healing Waylay 1 basic
Troll, Deep Trolloid 9 Conquest Wandering Normal May Possess Skills as PC Add Character Body, Return Waylay x1 Healing None
Unicorn, Black Animal 12 Corrupt the Woodlands Wandering Normal Spellstrike Cause Mortal Wounds x6, Spellstrike Death x3, Magic Curse x3, Pyramid Delivered as “Magic” Return Magic x3, Dodge x5, Return Waylay x2 Double Damage from Healing, May Not Cast Healing Necromancy Sleep, Charm, Poison, Feeblemind, Vertigo
Wight Undead, Lesser 3 Drain Essence From the Living Wandering Mindless Carrier Attack: Drain, Duration of Drain: 10 Minutes No Metabolism Double Damage from Healing. Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Waylay, Ice, Drain basic
Wolf Animal 1 Avoid Mankind Wandering Animal Healing None basic
Wolf, Fire Animal 6 Advancement of Pack Wandering Animal 16 Elemental Flame x5 Double Damage from Ice Healing Flame basic
Wolf, Frost Animal 6 Advancement of Pack Wandering Animal 16 Elemental Ice x5 Double Damage from Flame Healing Ice basic
Wolf, Storm Animal 6 Advancement of the Pack Wandering Animal 16 Elemental Lightning x5 Double Damage from Stone Healing Lightning basic
Yellowjacket, Drone Insectoid 4 Serve the Royal Yellowjacket Wandering Low Carrier Attack: Paralyze with Stinger Only, Sting Attack: Slay x1 Yellowjacket Dies When Used Only Usable as Slay with Base 3 Weapon May Not be Used as Parry, Duration of Paralysis: 10 Minutes None If Opponent Does Not Move The Yellowjacket Will Ignore Them Provided They Are Not Already Engaged In Battle Healing Sleep, Charm, Waylay, Paralyze basic
Zombie Undead, Lesser 1 Kill the Living Wandering Mindless May Use Any Weapon Skill No Metabolism Double Damage from Healing, Immune to Life, Cannot Defend Against Attacks Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Waylay, Ice, Drain basic
Death Knight Undead, Greater 15 Personal Goals Wandering May Possess Skills as PC from Life, Innate +2 Damage Aura, Desecrate x1, Create Undead x3, Magic Fear x1, Control Lesser Undead by Voice, By Class Delivered As Magic (Scholar Pin x4) (Fighter Magic Armor x4) (Rogue Detect Magic x4) (Templar Pin x2), Magic Armor x2 Add Character Body, No Metabolism, May Cast in BodyReturn Magic x1, Return Waylay x2 Double Damage from HealingImmune to Life Necromancy (Double) Sleep, Poison, Death, Paralyze, Drain
Death Knight, High Undead, High 20 Personal Goals Wandering Will Possess Skills as PC from Life, Innate +3 Damage Aura, Create Undead x6, Desecrate x3, 20 Elemental Ice x5,, Magic Fear x3, Control Greater Undead by Voice, Magic Armor x4 Add Character Body, No Metabolism, May Cast in Body, Return Magic x4, Return Waylay x4 Double Damage from Healing, Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Drain
Death Knight, Perceptor Undead, Master 35 Personal Goals Wandering Will Possess Skills as PC from LifeInnate +5 Damage AuraCreate Undead x12, Desecrate x3, 30 Elemental Ice x6, Magic Fear x6Control High Undead by Voice, May Spellstrike PyramidCreate Death Master x4 (Takes 10 Count)Transform to Death Knight x1 (Takes 10 Minutes)Magic Pin x12; Magic Magic Armor x12;Magic Detect Magic x8 Add Character BodyNo Metabolism, May Cast in BodyReturn Magic x4, Cloak Earth x4, All Rituals on Bottle Are Usable by Body, Add Strengths, Higher Threshold, Return Waylay x5 Double Damage from HealingImmune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Drain, Control
Wraith,Master Undead, Master 30 Personal Goals Wandering Normal Will Possess Skills as PC from Life, 20 Elemental Ice x8, Spellstrike Death x8, Control High Undead by voice, Create Spectre x3 (Takes 10 Count), Transform to Wraith x1 (Takes 10 Minutes) Add Character Body, No Metabolism, May Cast in Body, Non-Coporeal, Phase x10, Rituals on Bottle Usable by Body, Add Strength, Higher Threshold, Return Waylay x4 Double Damage from Healing, Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Drain, Control
Skeleton, Champion Undead, High 22 Personal Goals Wandering Will Possess Skills as PC from Life, Innate +4 Damage Aura, Control Greater Undead by Voice Add Character Body, No Metabolism, May Cast in Body, Return Magic x4, Damage Cap 10, Return Waylay x4 Double Damage from Healing, Immune to Life Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Drain
Vampire, Regnant Undead, High 35 Feed on Blood, Personal Goals Wandering Normal Will Possess Skills as PC, Channeled Carrier Attack Nausea or Drain Life (By Choice), Magic Fear x8, Magic Paralyze x4, Vampire Charm (Packet) x6, Vampire Charm by Gaze, Control Greater Undead, Rodents, and Wolves by Voice, Summon Rodents (Takes 2 Hours, 4-8 Summoned) x1, Summon Wolves (Takes 2 Hours, 2-5 Summoned) x1, Create Zombie or Ghast (Takes 10 Count) x1 (Each), Create Ravener (Takes 10 Minutes) x1, Half Damage From Lightning, 3 Lives for Stake, Return Magic x4, Return Magic x4, Gasseous Form x3, Phase x3, Turns Gasseous When Killing Blowed or Bled Out, Sleep of The Damned, Return Waylay x3 Double Damage From Healing, Immune To Life, Must Feed Once A Year, Only Killed Permanently by a Stake of Woe, Destroy Permanently by Sunlight Necromancy (Double) Sleep, Charm, Poison, Death, Paralyze, Drain, Control