Lizard Man


Body Points: 20+

Strength Bonus: 4

Threshold: 2

Rips From: Pin/Bind

Movement: Wandering

Type: Reptoid

APL: 2+

Inteligence: Normal

Society: Tribal

Motivation: Survival and Advancement of the Tribe

Armor: None

Offensive Abilities: May Possess Skills as PC

Defensive Abilities: Add Character Body, May Act Normally Underwater for 10 Minutes

Vulnerabilities: Double Damage from Ice

Spells: By Skills

Pyramid: None

Weapon Use: By Skills

Claws: Short/Long

Base Damage Call: Small Weapon - 3 Normal Short/Longsword - 4 Normal Two Handed - 7 Normal

At Death: Remains

Healed By: Healing

Immune To: Waylay 2

Protectives: None to Start