Written By: Chris Colland
Brief: Moutesque City must be reclaimed by Kyumiri Cryptinith’s decree. The sixth target is the Oblivion's Edge Library
Requirements:
Synopsis: The Eldritch Golem serves as the Puzzle Master, if they kill him the Module is locked!!! The Armor Golems defend the Library to their dying breath. One Floor 2 they will Reset twice.
but once the Golem is defeated and stands aside, the module will open up a “door” to the underground Library
Outcomes:
Number of Cast Members: 1
Props: Checker Board, HUGE Rope Lights
Treasure: , ( Description: Duration: Effects: )
Scenes:
Brief: Moutesque City must be reclaimed by Kyumiri Cryptinith’s decree. The second target is the Oblivion’s Edge Library. But first they must defeat a Golem at a board game to gain access
Synopsis: The Oblivion’s Edge Library is a CRITICAL point to reclaim if stability is to be restored to Moutesque. The network of checks and balances of security in Moutesque is normally very tight and seamless. But Demitri Revendreth found a way to ruin all of these years of careful planning.
Hook: The Lord Reeve gives his Charge and tasks the Adventurers with leading an expeditionary force to reclaim Moutesque under the Oblivion’s Edge advice
Number of Cast Members: 7
Roles: Oblivion’s Edge Wraith, Armor Golem x5, Eldritch Golem x1
Props: Black Robes /w Blue Tabard, White Tabards, Undead Makeup
Tags and Treasure: Coins, Components, Production
Scene 1: (OOG) Mod Shack (IG) Moutesque Order Library
Flee Point: Mod Shack Door
Running Notes: This module is the One of 7 in a chain to reclaim Moutesque. These are the final two modules of it. The Oblivion’s Edge Wraith is a fallen Mage of the Order, they are the field commander these modules.. The Library will be outside with 2 massive Rope Lights. There will be 2 levels of the Library andhe Followup module to this will be outside with the Ropelights too but will be more in a perfect Square to rep a Graveyard with multiple waves of monsters where the Library is a more enclosed battle with a odd layout.