Reset: No Respawns in the Mausoleum. Once you are dead you are dead unless the other NPCS can bring you back using their skills if intelligent enough to do so
Body Points: 100
Strength Bonus: 6
Rips From: Pin/Bind/Web
Movement: Wandering
Type: Animal
APL: 12
Inteligence: Normal
Society: Solitary
Motivation: Corrupt the Woodlands
Armor: None
Offensive Abilities: Spellstrike Cause Mortal Wounds x6, Spellstrike Death x3, Magic Curse x3, Pyramid Delivered as “Magic”
Defensive Abilities: Return Magic x3, Dodge x5, Return Waylay x2
Vulnerabilities: Double Damage from Healing, May Not Cast Healing
Spells: Earth
Pyramid: 4,4,4,4,4,4,4,4,4
Weapon Use: None
Claws: Short/Long
Base Damage Call: Small Weapon - “4 Normal”Short/Longsword - “5 Normal”
At Death: Remains
Healed By: Necromancy
Immune To: Sleep, Charm, Poison, Feeblemind, Vertigo
Protectives: May Have
Costuming: Black Tabbard