Murumbrian Wizard

You are a high wizard of Murumbria, legions fear your power and cunning. You are the highest rank under the Dark Ones, even Centurions bow to you.


Capture the Chosen One: Your mission is simple, capture the Chosen One for The Dark Ones so he may be offered the Blessing of Murumbria. If someone steps between you and your goal, you will strike them down with your terrifying power over Darkness. f you capture the chosen one, you must carry him to the Gate to leave, you cannot rift with anyone else but yourself in this time. If the PCs step aside and don’t impede your hunt for the Chosen One, let them by and say something snarky to thank them for their “obedience” or remind them that they are “wise for respecting such power”

IF THE CHOSEN ONE IS VISIBLE OR UNDEFENDED, DOWN HIM AND STABILIZE HIM, CARRY HIM TO THE GATE!!! HE IS ABOVE ALL THE PRIORITY!!!


Reset: The Murumbrian Wizards will reform after killed in 10 minutes and resume their mission until the 1hr timer is over or gate is destroyed.


Body: 300

Weapons: 1h Long Claw (off hand Claw rep)

Damage: 30 Magic Darkness (Attack slower than normal, the Centurions swing normal speed)

Magic: Spellstrike Death x5, Spellstrike Confine x5, Spellstrike Imprison x5, Spellstrike Taint Blood x5, Spellstrike Destruction x5, Spellstrike Paralysis x5, Spellstrike 50 Elemental Darkness x10

Defenses: No Metabolism, Phase x10, Dodge x5, Immune to Pin/Web/Bind/Confine/Imprison, Immune to Charm/Command, Healed by Darkness and Time, Double Damage from Light, Threshold 5

Abilities: Focus, Rift x5 (3 Count), Arcane Corruption (as per spell but for Darkness) x3

Killing Blow: No (only via Spellstrike Death, drop PCs and move to next target, all while seeking the Chosen One)

Motivation: You serve the Dark Ones and execute their will. All are pawns in a greater game, you are the bishop on this chessboard ignore the lesser pieces and go for the victory.

Speech: Speak with a raspy dissonant voice. Never speak in full sentences, speak in riddles, be very cryptic.

Tactics: Kidnap when you can if the person is of value.

Search: You have no need for goods that these fools have

Descriptive Phrase: A black robed figure with terrifying claws